![]() The Mech spawns at the arena's center and never moves.The Demon never takes flight and therefore never shoots fireballs.Upon defeating this Monk, the players win for real.īosses Fought Polybius Demon Lord At melee range, he will swing his chakram to knock players away. He also regenerates 250,000 health every second and teleports on occasion. Instead of shooting single blue fireballs from this weapon, Mischief unleashes huge spreads of orange fireballs, all of which leave behind lingering flames. An evil supersized Ninja Monk known as "Mischief" will then spawn wielding a Mischief Maker. Once Polybius is defeated, the challenge is completed. The boss can be stunned temporarily by damaging the four pylons in each corner of the arena. These fireballs leave behind deadly pools of fire on impact. Polybius flies around spawning enemies and shooting fireballs at the heroes. In order to damage the arcade machine, players must defeat numerous boss monsters and evil heroes that spawn. No defenses can be summoned during the boss fights, and all preexisting defenses will disappear. What looks to be a lone island in a placid ocean is actually a square-shaped battlefield with invisible boundaries. After some time, the boss Polybius will appear. Attempting to open the door will cause a barricade to block it off and the forge to disappear. Once any player passes through the door, everyone will be teleported to the last part of the challenge.Īnother door can be seen ahead and a Defender's Forge to the side. then, jump and hover to finally reach the door. To pass the spikes in front of the door, the summoner can place an Orc or Warrior Minion as a footstool. They have to jump into a ceiling, hover through the underwater corridor, then jump again in midair, landing on a platform above the water. One way to reach this door is to use a Summoner. A seemingly out-of-reach door on the south side of the map leads to the third and final part of the challenge. Players are instead prompted to search the temple to figure out how to progress. Only the south-side Kraken has to be defeated though to end the wave. On the second wave, two Kraken will spawn on opposite sides of the map, as well as Polybius clones. Players have less DU and MU to work with than the original campaign mission (70 to be exact). ![]() Once the five crystals are destroyed, all remaining monsters and enemy defenses will crumble.Ī single Eternia Crystal must be defended against two waves of enemies. The only other restriction players have for this first part is the inability to summon defenses. All pets and nearly all hero abilities can also be used. Unlike other assault challenges though, hero health, speed and resistances are not handicapped. Heroes have their jump height and attack range reduced. Players are tasked to destroy the five 'Dark' Eternia Crystals inside while fighting through the temple's fortifications. The Temple of Water is fortified with enemies and defenses comprised of Apprentice and Squire towers, Ogres, Dark Elf Warriors and Mages, Fish-Wyverns and Harbingers. Players must find a way to hit the yellow prism above the door to unlock it. The Temple of Polybius challenge begins in an underwater corridor connecting to a small puzzle room above.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |